A dark room is an unfolding roguelike game originally created by michael townsend at doublespeak games.
A firelit room ending.
Play this game yourself.
The mobile versions were created by amir rajan.
It s a dangerous world outside your dark firelit room but there s lots to discover.
This is an acceptable ending though some text to that effect would indeed be good.
The stranger soon reveals herself to be a builder and helps you build a cart a few traps and a hut the beginning of a little village.
There s also a definitive ending with a real twist in the tale which you may miss but there are definite clues scattered throughout the game if you read the text carefully highlight the section below for the big reveal.
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You now gain access to the silent forest in which to collect wood.
You wake up in a room a dark one to be precise.
If an exchange occurs it always occurs at a better exchange rate than what is offered by the trading post with the exception of the mysterious wanderer which are gambles.
As you poke the fire your surroundings turn into a firelit room and a ragged stranger rushes in glad to have found a source of warmth.
Inspired by candy box a dark room is a simple text based game that quickly balloons into something far more complex.
The room is freezing.
Lighting or stoking the fire will save your game and reheat the room when it becomes cold.
Events in the room offer the player chances to acquire resources supplies or perks.
Your rush to survive a cold night evolves into building a community exploring a blasted landscape and in the end fleeing to a better place.
After lighting the fire you will notice that you are now in a firelit room and a ragged stranger stumbles through the door and collapses in the corner.
The fire is dead.